

I’d spot a horde of enemies, precariously zig-zag around and through them, and once I had enough breathing space, turn back and scythe them down. Sometimes, Speedy Sam was actually a bit of an issue: it’s hard to stress just how fast you move, and several times I hurtled myself onto a lower-level of a map and had to take a walk of shame back, weathering the amused laughter of my co-op partner.Īll of the above can be condensed into a simple recipe that I found myself following. Even at your “normal” speed, Sam ‘Serious’ Stone moves so quickly that I’m surprised the aliens aren’t trying to get him banned for a speedhack. In these situations, you’ll rely on two simple things to keep you alive: bullets, and a giddily-fast sprint speed. When the game does throw some of its laughably weak enemies at you, you can bet your buckshot they’re not on their own – many levels will simply try to drown you in lesser foes and watch you try to stay afloat. That’s not to say that Serious Sam isn’t a difficult game. You’ll be able to dissect opponents with relative ease, especially in the (much-encouraged) co-op campaign, and there’s something deeply satisfying about watching several foes pop gratuitously with a single well-placed grenade. One cool feature with Siberian Mayhem is that a lot of these enemies – from screaming orange humanoids to pus-drooling demons – aren’t meaty bullet-sponges. It’s rare to get more than a few steps without a firefight, and you’ll pay for any progress with lead and gore aplenty: always with Serious Sam‘s signature brand of over-the-top goodness. While Serious Sam‘s pump action shotgun hogged the spotlight for much of my own time in the game, you’ll be able to violently careen through the shooter’s levels with just about any of the guns you’re given. If that’s not enough, you’ve barely got to grips with it before Croteam sticks a grenade launcher on it and sets you to work killing more stuff – albeit much messier.

It’s the first weapon you’ll get after your pistol, and its first impressions involve gruesomely dismantling any extra-terrestrial foolish enough to get in range of your 12 gauge. In fact, Serious Sam is just about raring to introduce you to its boomstick.

If you’re handed a shotgun that feels like it’s got all the strength of a soggy McDonalds bag, it’s probably not going to be fun to play with. Nine times out of ten, you can judge a shooter solely on the quality of its shotgun.
