
Walk backward and have Frendt ring the bell to close up the dark orb flower closest to the footbridge.Cross the footbridge and have Arina grab the light orb from the flower ahead.Scrub time to the right to knock over the dominos and have the light orb flower fall down to the path. Cross the bridge and have Frendt interact with the next totem to freeze the scene.Have Arina pick up a light orb with her lantern to create the light bridge.While time is frozen, rewind to the left to restore the Jenga pieces and clear the path ahead. Cross the wood plank and have Frendt interact with the totem.This set of puzzles also introduce a new mechanic that allows Frendt to manipulate objects while time is frozen. These next three puzzles feature various forms of entertainment, from Jenga to video games.
Jump across to the altar to complete the puzzle.
Continue forward, then retrieve the lantern one last time at the final cube landing. Your lantern should still contain the light orb. Go forward to make the cube jump to the next square, then place the lantern on it once again. Walk across the footbridge, then pick up the lantern at the next cube landing. Reverse time and place the lantern onto the jumping cube just before the wooden footbridge. Walk up the path until the hanging flower adds another light orb to Arina’s lantern. Go forward and take the lantern from the cube, then use its light to form the bridge. Walk backward to reverse time so that the cube and lantern jump over the pool, grabbing the light orb from the hanging flower above. Place Arina’s lantern into the jumping cube that lands just before the bridge. Head up the path and continue past the kiddie pool. Continue up the hill to reach the altar at the top and complete the first of the two pool party puzzles. Go forward until the jumping cube fills the lantern with another light orb, then reverse back to retrieve the newly lit lantern. Reverse time back down the hill to reach the nearest jumping cube, then place the lantern on it. Ring the bell to close up the dark orb flower in the bucket. Continue up the path until you reach a hanging bell that Frendt can ring. Go forward and grab the lantern, then place it onto the bridge to form a new path using the light orb. With the lantern in the cube, reverse time so that the lantern picks up the light orb from the flower above the cooler. Place Arina’s lantern into the lantern-holding cube that lands to the right. These puzzles introduce new moving parts that involve having the lantern travel across the garden on its own to pick up light orbs. Return to the flower with the light orb with Arina, then head to the top of the garden. Have Frendt ring the bell ahead of the dark orb, causing its flower to close. As you continue up the path, you’ll notice the light orb gets absorbed by the dark orb. Have Arina place the lantern into the bridge ahead to form a new walking path. Reverse back to the flower to have Arina obtain the light orb in her lantern. Have Frendt ring the hanging bell, causing a light flower to bloom. Continue up the path and have Arina and Frendt place the lantern into the alter. Go forward and have Arina grab the lantern containing the light orb. Instead of moving forward, push left to reverse time, causing a light orb to appear.
These first two puzzle locations are rather simple, as they are intended to introduce the basic controls and gameplay mechanics of the game. In general, Arina will interact with things pertaining to the lantern, while Frendt will interact with all other objects, such as hanging bells that reveal light orbs as well as totems that slow down time. The goal of each puzzle in The Gardens Between is to put a light orb into Arina’s lantern and find a way to bring the lantern to the altar at the top. We’ve organized this guide by the theme of each constellation, with each puzzle listed in the numerical order they are encountered in the game. All Puzzle Solutions in The Gardens BetweenĮach puzzle island in The Gardens Between is grouped under a specific constellation, which represents a unique memory between Arina and Frendt.
#Inbetween land game walkthrough how to#
This step-by-step guide will tell you how to solve each puzzle in The Gardens Between for when you get stuck and need a nudge in the right direction. While the game may seem simple at first, there are several moments where you may find yourself stumped. The Gardens Between uses a unique time-scrubbing gameplay mechanic that allows the player to manipulate time with the push of a button. The Voxel Agent’s new single-player puzzle adventure The Gardens Between centers around the nuanced memories of two friends, Arina and Frendt.